By Edwin Velez
Reviewed on Playstation Vita
Released on December 6th, 2016 for PS Vita (Also on PC, Xbox One, and PS4)
- Publisher: COWCAT Developer: COWCAT
Demetrios follows the adventure(s) of Bjorn Thonen, a bummy antiques dealer with no real ambition in life. After the purchase of an odd bird statue, things start to get weird, well weirder than usual. Players will spend six chapters solving the mystery behind the bird statue, with each chapter having Bjorn fall into shenanigans and conspiracies alike. The game is filled with goofy characters and situations, never taking itself too seriously. This notion is immediately apparent at the start off the game, as it asks you how much potty humor you can handle, which of course I said I could handle it all. Presumably this means that dialouge and dialouge options would change throughout the course of the game, but for the best experience I would go all in as I am sure that is how Fabrice (the game's creator) intended it to be enjoyed. Bjorn is not really a likeable person, and the dialogue is meant to emulate that. Most of the time when he speaks, you will see parenthesis, which represent Bjorns inner monologue and true thoughts on a situation. These are often funny as well as further proof of his cynicism. There are plenty of funny filled dialogue moments, and a surprising amount of them come from trying to engage one item with another when solving puzzles. Each item typically has a boatload of prompts that follow with interact able items, which is commendable considering how much work and time that must have taken. While much of the game’s tongue-in-cheek humor is pulled off well, some of it is debatably offensive. We live in a very politically correct world and while it may not offend some, there are those out there that will find words like “retarded” and others like it to have been used in poor taste.
Visually, the game is representative of a sort of comic art, which is pulled off well. The chat boxes mimic what you would typically see in a paperback comic, as well as the stock expressions on each character. The characters are sometimes grotesquely drawn, but it fits the overall absurdity of the game. I like the tracks featured as well, as they typically gave a casual but fitting vibe to each scene. The sound effects on the other hand were a mixed bag. Your usual affair like doors opening and that sort were just fine, but by the time the game ended I could honestly say I do not want to hear Bjorn’s throw up effect ever again. It was used one too many times and just left a sour taste in my mouth (couldn’t resist using that expression.)
XBOX ONE NOTES (UPDATED ON 8/29/17):
Recently I had the chance to revisit Demetrios, which recently landed on console. At the slim price of only $5, it is definitely a bargain of an adventure. I enjoyed it a solid amount when I first reviewed it on Vita, and this time around I knew what to expect. So what I got was the same quality game I reviewed on Vita, but now opened up to a broader audience. I much preferred the handling of the controls on the Vita, where it felt easy to see everything and put it into perspective. As others may know, point and clicks do not always play at their best on a gamepad, and this is still true. I felt a bit disorganized on the screen, but it is all still manageable when you get adjusted to it. It is still massively impressive how many text options there are for different individual items and even more when trying to combine a key item with a non-key item in the world. Fans of point and clicks or even a good laugh should not hesitate to pick this up at $5. If you have the option of going for the Vita version, it feels more tailored to that platform, but if not Demetrios on Xbox One or PS4 is sure to do the job, getting you some laughs and more than your money’s worth along the way.
*Note: A copy of the game was provided for the purposes of the review
Final Score: 7/10
-Some jokes don’t land
-Some dull segments