There are three unique worlds for you to conquer in order to complete the game. Each world will throw different levels at you, and if you’re able to survive the frantic onslaught of murdering, you’ll go one on one with one of the great three bosses that started all this chaos to begin with. In each world, the level design is somewhat varied, but many of the graveyard areas start to blend together.
Enemies will change as you progress, getting harder as you level up and advance further into the game. Some will charge at you looking to duke it out melee style, others will stand back and shoot at you, some will even fly up and try to perform an air-strike on you. As you’re killing enemies and gathering crystals, the game will drop weapon upgrades for you. Many of these are pretty freakin’ cool, and there does seem to be somewhat of a strategy involved in which weapons to use at which times in which scenario. The pace is always intense, and you’ll barely have time to breathe in between rounds. Thankfully, you’re able to pause at any time, which is helpful if you tried to review this game with a child hanging off of your shoulder.
The art and sound design deserve a nod as well. Artistically, I really dug the shading and character design of the monsters and levels. Granted, most of the time you’ll be running around like a banshee trying not to die, and you probably won't be able to take in the sights, but when I did have a moment, I enjoyed what I saw. As for the soundtrack, it’s fasted-paced and kinetic as you’d expect, and the sound effects of the bullets and monsters are spot on.
Overall, Demon’s Crystals is cool. It’s cheap, it’s entertaining, and if you like these types of games, there is just no reason no to pick it up if you need to pass some time. Get on it, folks!
*Note: A copy of the game was provided for the purposes of the review
Final Score: 7.5/10
+ Fun weapon
+ Cool Enemy Design and Boss Fights
-Some Level Design is Lacking
-Can Get Repetitive During Long Sessions