By Brett Wolfe
Reviewed on Xbox One
Released on August 10, 2016 for Xbox One ( Also on PC and PS4)
Developer: BeatShapers Publisher: Digerati Distribution
#KillAllZombies is a shoot‘em up by BeatShapers and was released on August 10 for Xbox One. This game is in the same vein as games such as Smash TV, as you are placed into an arena with waves upon waves of various enemy types coming from fixed points. Although being in waves, the game’s advancement is primarily due to the time mechanic. The waves advance after certain time intervals, regardless if you eliminate all of the enemies or not. Due to this, the earlier waves are usually ended with time to restock and collect health. In turn, the later levels have the waves pile on top of each other as the hordes get bigger, and after a certain time limit has been reached a boss will spawn. One unique feature that this title provides is the ability for the use of chat commands whenever you stream this game via Twitch. There is a large list of commands that can be entered, from decreasing the player’s health to giving the player a permanent spread gun. This feature, without a doubt, has to be one of the coolest features for this style of games that I have seen. Unfortunately, from the tests that I have done, this feature rarely works when those viewers in chat input the commands. Whether I set it up wrong, which I went through all the steps in game, or something else went wrong I could hardly get anything to go from the chat to in game.
All in all, with everything presented in mind, I believe this game is worth the price. #KillAllZombies is priced at $12 USD and I feel that is fair. Some mindless fun is provided in this game, but I do not believe there is much replayability unless you are a leaderboard fanatic. With the lack of features and the basic level of gameplay that is in the title, I think at most a 30-minute session is the best that you can get out of this game. Then the game is best to put down for a while as it does not have much to hold players attention long enough for an extended play through. While having a few silver linings in the game, it does not take away from the fact that it is very limited when it comes to actual gameplay and I feel that the games lifespan will not stay in the spotlight as long as it would have if there would have been just a couple more elements of gameplay. So, grab your favorite weapon and pray the community has your side if you wish to survive #KillAllZombies!
*Note: A copy of this game was provided for the purpose of this review.
Final Score: 5.5/10
+Fun to Play in Chunks
+Cool Community Aspect
-Only Three Game Modes
-Only One Map