‘n Verlore Verstand is an interactive adventure title and titles of this nature are commonly referred to as walking simulators. The game was developed and published by Skobbejak Games and is referenced as the first ID@Xbox Game to be released from Africa. The game follows a nameless, silent protagonist as they awake in a field. Nothing is mentioned as of why you are in this field, who you are, or what you are supposed to be doing. A tree appears in the distance and as anyone in a barren field filled with nothing but themselves and a lone tree a couple yards away would do, you approach the tree. Arriving at the tree prompts a blurry teleportation effect that warps you to the next stage and the game states that you have beaten level one. Wait, we beat the first level already? We didn’t do anything! Ah well then, tutorials can be short maybe the next one will be better. The second stage starts as you are facing a glowing door in a weird creepy corridor and again there is nothing prompting you what to do. You wander aimlessly throughout the house, avoiding trapdoors and going through regular doors until you find the exit. Oh boy! Level three, I wonder what this has in store for me.
Now for the best part of the game, which is the visuals. From a visual standpoint, the title is beautiful and each environment builds upon itself to an amazing level. The environments are breathtaking and look like they have been taken right out of a painting. The landscape is great and unfortunately is the only good thing I can say about this game. The soundtrack, on the other hand, is average. The music is atmospheric but doesn’t do that great of a job of making you feel immersed. The sounds are clear and the music has an orchestral feel, but it doesn’t do much to the game.
In the end, ‘n Verlore Verstand is not an enjoyable game and it really is not an enjoyable experience either. You do not do anything towards a common goal and if you were, there is no way of knowing that you are achieving something. The game is priced at $15 USD and I feel that is about too much for this title unfortunately. I do believe it is a great feat for the members of Skobbejak Games being the first team from Africa to have an ID@Xbox Game, but the game fell flat and just was not good. I really wish it was better, but it just had no redeeming qualities and I would not recommend that anyone pick this game up without doing some serious research.
Note: A copy of this game was provided for the purpose of the review
Final Score: 4/10
-Priced Too High