The aforementioned puzzles are a simple and standard affair, but they are a welcomed aspect of the title especially considering the titles slow intro. The first hour and a half or so is a slow start up, serving as a rather lengthy introduction to both the games story as well as its mechanics. The second half of Seasons is much more enjoyable. It fleshes out the seasonal changes as well as dives deeper into the fateful story. The narrative is not intensely engaging, but it is well told. The initial voice that guides you was not my favorite, but she does not stick around. The guardian of the forest, a well-spoken bear, is a much more enjoyable narrative guide who is introduced later on. With his wise words and a fitting voice, he brings much enlightenment to the overall narrative. But he is not much help for the titles puzzles, which are easily solved with a bit of searching, trial, and error. Though not too difficult, but they are varied, which is a strong suit to the overall experience. The care-free, stress-free attitude present is also a remarkable approach to the genre.
Aside from the minor issues, Seasons After Fall is a very solid experience. It’s an easy one, and while not featuring much depth, does hold its own as a well-rounded experience. It is not the best in the genre that I have played, but certainly is one of the best sounding and looking, exhuming life in every scene and sound, with ambiance in excess. It is full of passion and life, with a story that has deep meanings about both of those topics. Seasons After Fall is a welcome addition to the genre, one that is bound to relax as opposed to stress out.
*Note: A copy was provided for the purposes of the review
Final Score: 7.5/10
-Dragged Out Intro
-Some Minor Framerate Issues