You can discover these tracks across five different modes. The most basic is Practice, where you can flesh out the pace and pieces of a track with no underlying time limit or challenge. Standard mode is where you will learn the basic feel of the games core, fighting a ticking clock while earning time bonuses, all while aiming for 100% grid completion. From this point you can begin another fresh grid, going to 200%, 300% and so on. Following this mode is Sharp, same as the sequels namesake, in which there is no time limit but you do have lives and certain restrictions. The last two, Challenge and Strike, are where the real challenges lie. Strike is an increased speed mode, while Challenge sets you up with a limited amount of pieces to complete the grid. The amount of variety within these modes works great for a puzzle game of this nature, allowing players to test their skills in a variety of ways without quickly burning through the features.
Chime Sharp is the unexpected sequel I always wanted, and I could not be more happy with the results. After clearing each song, there is still so much more under the surface. The game is a great way to kill some time and unwind, never inducing stress but always testing you in great ways. If you are a fan of good music and tetromino styled puzzle games, Chime Sharp is the ultimate must have. I implore you to pick it up, and its predecessors, if you have not already. You wouldn’t want to miss a beat would you?
*Note: A copy of the game was provided for the purposes of the review
Final Score: 9/10
+Great Track List
-Some Color Palettes Blend to much