By Richard Jewell
Reviewed on Xbox One
Released on September 2nd, 2016 on Xbox One (also available on PC and Wii U)
Developer: Rainy Night Creations Publisher: Rainy Night Creations
You start off in Hubbiton, which as you may have guessed by the name, is the game’s central hub. Here you can find access to the 4 different worlds you will be exploring. Your main goal is to find 40 golden cubes hidden throughout the levels so you can rescue your friend. There is only one world available to you at first, the rest are unlocked once you get the requisite amount of golden cubes to unlock them. I hope you like collecting stuff because this game has plenty of things to find. In total, there are 41 golden cubes to collect. There are 10 in the first three worlds, and 3 in the final. There are another 8 golden cubes that you can get by collecting green pig coins and exchanging 10 of them for a single cube via a floating green pig statue that can be found in the hub, and in each world. Green pig coins can be found hidden throughout the worlds, and earned by doing tasks for the friendly pigs that you will find living in each area. Red pig coins recover health when you pick them up and award you with a golden cube when you collect 150 of them in a level. When entering a world, a menu showing the challenges you need to complete to earn cubes opens up. This immediately reminded me of the star menu that appears before each level in Super Mario 64. Once you choose one, you enter the world and a short cinematic gives you a hint of where you need to go. There are also very handy signs hanging around to help point you in the right direction so it’s pretty easy to find your way.
FreezeME is not without its problems, however. It shares in some of the most common problems that plagued the games it was modeled after. First off are the controls. They are, for the most part, fine. They can feel a little clunky though when trying to complete precise maneuvers. A problem I ran into a few times was when I was trying to climb up a structure and instead of grabbing the ledge I ended up in a wall slide, causing me to jump off in the opposite direction and sometimes to my death. It’s the same situation with the camera as it is with the controls. Most of the time it works perfectly, except when you get into a tight, confined space and then it’s welcome to camera collision city! When swimming in the water the combination of poor camera and controls make it a lot less fun than it should be, especially later on in the game when you’re trying to swim through an enclosed system of pipes. There is one more thing that gets on my nerves but doesn’t affect the gameplay whatsoever. Whenever you double-tap the Xbox home menu and go into the sidebar, the game requires you to choose the profile you are playing as every time you go back into the game. Not a big deal, but still annoying. Despite its relatively minor flaws, this game has a lot going for it. It’s a perfect throwback to 90’s 3D platforming, it boasts nice, clean, and colorful graphics and a great soundtrack, and provides hours of fun for a low price ($9.99). If you’re a fan of platformers, collecting stuff, or just a person looking for a nostalgia trip, picking up this game is a no-brainer.
*Note: A copy of the game was provided for the purposes of the review
Final Score: 8/10
+Pure 90’s nostalgia
+Great price point
-Controls can be clunky
-Frequent camera collisions in close quarters