Much of the game is about climbing over different obstacles, and while I felt like I had a handle on the controls of the game, I often found myself falling to my death due to some of the issues involved with the mechanics. Fortunately, Bob is immortal. When you do fall flat on your keister, Bob manages to wiggle his way back to his feet, allowing you to restart wherever you left off. It’s a great mechanic and it keeps the pace moving quite nicely.
Complimenting the art design, the music and sound effects are also on point, often adding a layer of charm to the aesthetics: such as the thud Bob’s head makes when bounces off the ground. The music is light and whimsical, and the voice-overs during tutorials are inspired. In fact, I’d note that whoever read for that made me laugh as much as Bob on many occasions.
Again, even with what I touched on above, there is an awful amount of fun to be had with Human: Fall Flat. I can’t stress enough how interesting I found the game's mechanics and if you’re willing to deal with the game's controls, you have an open sandbox at your disposal. Swing from cranes, climb on trains, check this game out and enjoy yourself!
Final Score: 9/10
+ Dynamic physics
+ General Hilarity
- Controls Take Patience