Outside of the created levels are tournaments with levels created by the devs for the games, as well as multiplayer. In the tournament mode, you will partake in one of four different tournaments per theme, each having a different character host it. Each of these sets of four have three different difficulties, which amounts for 36 tournaments total. At face value it is a lot, but from my understanding each hosts tourney is the same each time, just with tougher opponents and less handouts along the way. I would have liked to see each increasing difficulty have different courses, but I understand the approach. I like the designs of these grounded tourneys, as well as their colorful hosts. From a pumpkin head type, a yeti, and adorable animals, each is hand crafted with unique style and flair. They look as good as their surrounding environments, which brings more character and life to the title.
Infinite Minigolf has a strong base under it. It has a lot of character, a strong platform for players to build on their creativity, and an overall fun vibe about it. What it does not have is a great control scheme, which put a damper on the gameplay. The game has ambition, but not quite enough polish. The control scheme needs fleshed out in my personal opinion, the online multiplayer seemed stagnant each time I tried to find a random match, and several bugs were present throughout my playtime. I like what’s on the course, but Infinite Minigolf just is not up to par, not yet anyways.
*Note: A copy of the game was provided for the purposes of the review
FINAL SCORE: 6.5/10
-Empty Multiplayer Lobbies