The gameplay mechanics presented throughout this game are average to a platformer with a few additional aspects to give it is own unique flair. The game will change between a platformer to a shoot ‘em up to a brawler all within the first hour or two. I really enjoyed this idea as it kept the game fresh, especially with the retro aesthetic that causes a variety of game to get old fast. The one thing that I noticed while playing Deep Ones was that there was not a whole lot going on. You encounter one, maybe two, obstacles at a time near the beginning and it doesn’t really ramp up that quick. I didn’t even run into a cluster of enemies until I reached the boss fight. I do not mean for that to come across as a bad thing. While the game has it challenging moments, it is nice to be able to sit back and relax at least during the beginning. I found it quite nice to go through some difficult sections and feel accomplished to being able to causally jump from block to block, shooting the occasional turtle.
Sometimes You has been publishing a ton of games lately and I have had the pleasure of reviewing a few of them and personally playing others. Some of them have been amazing experience, while others just feel flat on arrival. Thankfully, Deep Ones fell into the first category due solely to the enthralling gameplay. While I was not a fan of the visuals and the story was rather confusing from time to time, I entrusted that my enjoyment would stay as long as the mechanics didn’t get too repetitive. This game definitely had its low points, but I had fun the entire time and that is what I am taking away from this game the most.
*Note: A copy of this game was provided for the purpose of the review.
Final Score: 7/10
+Low Price Point