In NORTH, the main concept of the game is to complete various tasks to get accepted into this fancy asylum you traveled all this way to get into. The game starts out by dropping you in the middle of this bizarre city and tells you nothing, absolutely nothing. You then must wander aimlessly around this town, interacting with different objects and checking the mailbox every couple minutes to figure out what the best option for progression is. The mailbox is the most crucial element of this weird title as it can help you out in a pinch. The protagonist uses the mailbox to communicate with his sister who was unable to come with him. Unfortunately, these letters are the only way to get any type of story out of this game. Although your character seems normal from his letters and writes in perfect English, the members of society around you are grey alien creatures that spew gibberish, that you seem to coherently understand I might add!
NORTH does not offer much for the player to do. I understand that the game is more of a visual experience than a game, hell the opening cinematics states that it does not have a save functionality and that it is meant to be beaten in one sitting. Usually, I really enjoy games like this because even though there is not a lot going on, the story is really good or the game is pretty enough to warrant searching every nook and cranny to appreciate the environment around you. I did not enjoy NORTH as much as some of the other games I reviewed in this genre. I thought the story was interesting at first, but as it went on it didn’t make much sense. Also, I didn’t really care about the character I was playing. In games like The Station, I felt a relationship between the characters on screen and wanted them to achieve their goals, but this protagonist felt lifeless. The visuals and sounds were not the game’s strong suit either. The visuals were crude and dark and didn’t present much appeal. This game is meant to be explored and I had no interest going through dark hallways and alleys that lead nowhere. In addition, the sounds reminded me of a game out of the late 90s. They were harsh and the NPC’s gibberish just fell flat.
*Note: A copy of this game was provided for the purpose of the review.
Final Score: 5/10
+Cheap Price Point