Perception is a first-person physiological horror narrative driven title developed by the folks at The Deep End Games and published by Feardemic. It tells the story of Cassie, a blind teenager who travels to an abandoned mansion that thrives in her nightmares. However, this mansion is more than she ever expected and provides more nightmares than her dreams perceived. The story revolves around Cassie traveling throughout the house searching the epicenter of her visions. However, the horror of the past still thrives in the house and there is an evil presence in the air. Beware as your fears can be your downfall and impede your progress.
When it comes to the visuals of this title, there really isn’t much to say as if you are playing the game to its fullest potential, you will be staring at a black screen for a majority of the game. However, when Cassie does slam her cane onto the ground like she is Gandalf in the first Lord of the Rings movie, the room lights up like a beautiful Christmas tree. The detail when the echolocation pulse is activated is stellar and crisp. Plus, due to some certain plot points throughout the story, the layout of the mansion changes around at the beginning of every chapter. This provides you with new dead ends and different pathways to travel down, so you do not get bored of the game area over and over again. The visuals are really cool, but unless you are smacking that cane on the ground like it’s a pogo stick, you will not be seeing the world around you that much. The sounds, however; were on a different spectrum altogether. The sounds and listening to the environment played a substantial role in the game and really brought together the idea that Cassie had heightened sense due to her inability to see. The noises were eerie and every creek and crack the house made while traveling through it, just made the game a bit spookier. You also had various clues that were only known through sound. Things like a door opening, the wind blowing, or a new objective appearing were mostly sound cue and you could miss them if you hadn’t been listening when they went off. The sounds, like they should have, brought this game together and really put you in Cassie’s shoes.
I personally really enjoyed the game, when it wasn’t crashing or bugging out, and I would recommend it to people who enjoy horror titles and walking simulators alike. I do stress though that you might want to wait for the title to go on sale or they patch the final chapter. It is a travesty that a good game gets plagued with issues that turn people away from it.
*Note: A copy of this game was provided for the purpose of the review
Final Score: 6.5/10