By Brett Wolfe
Reviewed on Xbox One
Released on October 7th, 2016 on Xbox One and PS4, also available on PC
Developer: Black Forest Games Publisher: Black Forest Games
The campaign consists of six different levels and features three main bosses. Some of the other levels will consist of mini-bosses that you will fight at the end of each in order to reach the next level. Besides the bosses at the end, each level is randomly generated and, from my experiences, change substantially between playthroughs. The map is grid based on assisting which helps when it comes to finding the boss arena and any other secret areas that may be scattered around the map. While Rogue Stormers is similar gameplay wise to Metroid or Castlevania due to mechanics and difficulty curve that it throws at you. The map layout reminds me more of original Doom or Wolfenstein games due to a large amount of secret areas littered around them. The secret areas contain a variety of perks or abilities that can be purchased but come at a price. For one, there is no way of knowing if you can afford any of the bonuses that are here and in addition, most of the time there is a large group of enemies that block the entrance to the area. There are five playable characters to play as: Brecht, Presto, Camille, Stabbygale, and El Cazador. When starting out, the only character that you are able to play as is Brecht and the other characters are unlocked by beating parts of the game. Each character has their own special ability that enhances their use in combat that changes the gameplay for a limited amount of time. For example, Brecht’s ability allows him to fire his weapon with increased attack speed.
The visuals of Rogue Stormers are quite average. The visuals are appealing to a degree and the massive amount of enemies that can be displayed on the screen at the same time is impressive. The cartoon style of the graphics looks cool, but I don’t feel that they were anything spectacular. The character design has the same appeal as they look cool; however they would not stand out in a crowd. The soundtrack I feel lacks more than graphics do. The music in the background did not seem to change much and the sound effects just do not do the game justice.
This game definitely has its up and down and the price point is a little high. The game is priced at $20 USD, but it is still a phenomenal experience. It is just so much fun to sit down with a couple friends and run through as much of the dungeon as you can and I feel that alone would sell this game to me again. However, in my opinion, if you are thinking to pick this game up, wait for it to go on sale and then it would be the perfect experience for you and your friends. Get ready to kill some goblins!!
Note: A copy of the game was provided for the purpose of this review.
Final Score: 7/10
+Fun Co-op Experience
+Tons of Replayability
-Frustrating Early On