You are A.R.I.D, a Mark 7 Combat Suit, that upon crash landing onto an unknown location, your only objective is to save your human (Josephs) that sits nearly lifeless inside that suit. What follows is a trek in unknown territory to seek medical help, and that journey is quickly hindered by mostly aggressive AI that aim to stop you. They believe you to be faulty, and ARID, in a way, is disobeying the rules. She enables herself to use functions normally only engaged by Josephs, but with him out of commission, she is able to work around this. This triggers an AI known as the Caretaker to question her every action, insisting she is faulty. He is the biggest road bump on her way to saving Joseph, in addition to a variety of puzzle like actions as well as some occasional skirmishes. These firefights are sadly less exciting than the puzzles (typically fetch quests).
The general gameplay outside of shooting just did not connect with me either. Your fetch-quest like tasks are typically menial and predictable, as was the games story. I was tired of backtracking for solutions that were obvious. That is not to say some situations did not impress, but that was not the case for the majority of the title. The poorly written dialog did not do much to keep me invested either, and even for a game about robots, it still came off as cold and lifeless.
I am truly disappointed that I walk away from this title feeling nothing. I can see some finding enjoyment in it, but to hear such good things about the title just to be faced with clunky controls, a predictable story, and just decent features makes this quite the punch to the gut. The Fall has a bunch of good ideas, but the metrics never quite line up. For me, the title most certainly was defective, making ARID not the only one facing such accusations.
*Note: A copy of the game was provided for the purposes of the review
Final Score: 6/10
+Good Visual Style
-Bland Across the Board