After about 10 minutes of playing The Mummy, I realized that this was very much indeed a so-called ‘Metroidvania’ type of game. Your agent starts off with a basic rifle and no abilities besides a short roll to help dodge enemies and get under low-openings. He can fire in every direction and if you hold the right trigger you can lock his movement, which is really handy for not walking into enemies while trying to aim at tricky angles. There is a large map to fill in bit by bit as you progress, with plenty of backtracking to uncover more secrets and alternate paths once you unlock certain traversal abilities. Some of these abilities come in the form of scrolls that grant you special powers, for example the ability to sprint; jump higher; walk under water; and phase dodge. These allow you to reach hard to get to spots and hopefully uncover gear to help your survive. There are ammo bandoliers to increase the ammo capacity of your weapons. Health packs give you an extra tank of 100 health to your health bar. You can also find new types of explosives and weapons. Your agent starts off the game with a basic rifle that has unlimited ammo. The more powerful weapons you uncover, however, have limited ammo and can be refilled by either finding an ammo cache or when defeated enemies and smashed objects drop some. In addition to your basic rifle, you can carry two other weapons and one type of grenade. If you are a person who likes collectibles, there are 50 relics hidden throughout the game, hiding out and waiting for your loving attention. Thankfully, the game has a fast travel system in place so trekking around to fill out your map and find all the secrets isn’t a total slog.
With The Mummy: Demastered, WayForward proves once again that they are the best at what they do: providing an entertaining, engaging sidescrolling experience with a retro flair. I enjoyed most of my time exploring the various locales and backtracking to uncover as many secrets as I could. It was satisfying when I managed to take down those tricky bosses after learning their patterns and how to avoid their attacks. It isn’t a particularly long title. I didn’t get 100% completion, but close to it and I managed to squeeze out around 7 hours of gameplay from it. I would definitely recommend checking this title out, especially if you’re a fan of games like Contra and Super Metroid.
*Note: A copy of the game was provided for the purpose of the review
+Nice exploration and secrets to uncover
+Great retro aesthetic
+Challenging, action-packed gameplay
+Awesome chiptune soundtrack
-Annoying death mechanic
-Hard to refill health