The Path of Motus is a side-scrolling platformer developed and published by MichaelArts, which happens to be comprised of only two people. It tells the story of our protagonist, Motus, on his adventure to be the first goblin to travel completely through the forest. However, he is met with discouragement from everyone, including his father, girlfriend, and others alike. Motus shows perseverance and decides that this is his destiny and me must attempt this venture. Can he make it to the end? Or will he fall to the pressure of others and just give up?
The gameplay mechanics present throughout this game require the players to navigate the terrain and solve various puzzles. Most of the challenges encountered while playing are in the form of bridges and ‘Thought Doors’ that must be unlocked to continue the story. None of them are too challenging but evolve enough to keep the game alive. While I enjoyed solving these puzzles and I found them innovative, I felt that the platforming part was more important to the story overall.
The visuals in this title were less than favorable and I was a little disappointed at that. I mean they are not terrible, especially for only one person working on it, but it doesn’t look great either. I enjoyed the variety of colors and differing backgrounds, but the visuals overall were lackluster at best. The sounds didn’t bring much to the table either. The beginning song was a nice touch to the game, but the other sounds were minimal and could have been better.
I keep bringing up that it was only made by two people and I feel that is why I am letting a few things that I would be completely negative on with other games slide. I have played a lot of games developed by small teams that were really bad, but I have also seen games that were on the other side of the spectrum. I feel that if you have the passion to make a great game, then you can. I understand that resources are limited when dealing with small developers, but again I feel that most people can make the most of it. The Path of Motus is not the best game I have ever played, but it is not the worst either. Most features do lack, but I feel that one aspect, the story, shines very bright.
In the end, The Path of Motus is alright when it comes to actual gameplay. The game is priced at $15 USD, which is a bit pricey. I believe that the story is a great selling point, but I would not spend $15 on this game. Plus, the game is very short, I found myself beating it in around an hour to an hour and a half. I recommend picking this title up at some point but wait for a sale. Do not keep your dreams waiting.
*Note: A copy of this game was provided for the purpose of the review.
Final Score: 5/10
-Lackluster Visuals and Soundtrack