So Trulon: The Shadow Engine is, first and foremost, an RPG despite the card factor. You level up the characters in your party by engaging in turn-based battles. On the world map, there are random encounters, but the game asks if you want to engage in them. They are easily skippable if you don’t feel up to a fight. For the rest of the areas of the game, enemy sprites appear all over the place and you engage in battle whenever you get close enough. Each character can equip up to three different “mechanisms” which work as accessories to either enhance you characters stats or give them bonus abilities. They can also equip “tactics” but I’ll go into more detail about that in the next section. There are no stores in the game, but more tactics can always be found by defeating enemies and finding treasure chests. Now let’s take a closer look at the battle system.
It just seems to me that while Trulon starts off good, my enjoyment quickly deteriorated as the problems kept on adding up. There are just too many instances of sloppy development. A few glaring examples; in Maelon there is a lab you visit for a quest and for some reason every NPC is labeled as “Dad”. In the main journal where it should list a number of quests you completed, it simply shows your playtime. I haven’t been able to do certain sidequests because the game freezes every single time while either engaging in an encounter or loading up a special area. The biggest, most glaring flaw, however, was that the game contains a major glitch that freezes up the game every time I tried to engage in a major boss encounter near the end of the game. Because of this, I have not been able to beat the game. So in good consciousness, I cannot recommend this game to anyone. Save your money and thank me later.
*Note: A copy of this game was provided for purpose of the review
Final Score: 3/10
+Somewhat engaging combat
-Plenty of glitches,