When it comes to the platforming, it is a bit dull in retrospect. It works, but just does not showcase any particular finesse for a game in the genre. It is fun to explore and find the games collectable item, which are quotations. Finding these unlocks a quote, and finding multiple add to a diary that showcases a string of narrative from these quotes. When it comes to combat, you do not engage directly with the enemy, but rather outwit them using the words you can craft. In these situations, the controls can get a bit pesky. In puzzle situations, you typically do not have to worry about impending doom, so manually moving the letters or entering the word builder is not a problem. When enemies are inching towards you and your letters do not land in the right place, it can get tedious. In addition to that, I ran into a fair amount of bugs on the Xbox One version. From letters not loading, words not activating, and even jumping into (and getting stuck) in a restricted plane, these issues distracted from the general experience.
Aesthetic wise, Typoman has a killer one. The look is dark and grizzly, but the backgrounds really tie everything together. The final boss has an immaculate design, one that deserves much praise, and that overall finale is one of the most well put together climaxes I have seen in recent years. This scene is masterfully brought together with the support of some fantastic musical tracks, with an overall score that brings forth music that emotes both whimsy and melancholy. Though the core of the game is somewhat standard, these last few thoughts I have reflected are what really made it a positive experience to have. Aside from the bugs, I enjoyed Typoman Revised for its aesthetic, its thought provoking puzzles, and its fantastic finale. Though it can use another read over to clean up the rough spots, Typoman Revised is a solid second draft.
*Note: A copy of the game was provided for the purposes of the review
Final Score: 7/10
-Standard Affair at its Core