The actual play style is set up just like how it was in WW1 with trench warfare tactics being a focus. You must charge and fight to secure an enemy location. Once captured you must defend that newly captured area against the enemy retaliation. If you’ve defended the enemy retaliation you then can charge forward to the new location, but if you can’t defend that location and fail you will lose the newly captured area and will be forced to fall back. There are several obstacles that are present on the battlefield that double as cover and decoration. Some of the obstacles include tank traps and barbwire that can kill you if you get caught up on it. They incorporate bomb blasts impacts on the battlefield that you can use for cover when storming the oncoming enemy. All the trenches are very elaborate and are fairly balanced between both sides. Each team is comprised of 4 squads. The squads are made up of four members which are composed of a bomber, gunner, rifleman, and a NCO officer. Each member of the squad is equipped with distinctive styles of weapons to fit the squad. The best gameplay is when you and your squad members work together. There are some excellent features that were on the PC version that carried over to the console versions such as the quick commands menu on the D pad. This feature is very helpful for pointing out enemy positions or telling squad members where to go. For the actual multiplayer game modes, there are only four game modes, which are Frontlines, Rifle Deathmatch, Attrition, and Squad Defense. Frontlines is the featured mode with the trench warfare style fighting. Rifle Deathmatch is simply free for all. Attrition is the equivalent of team based deathmatch. Finally, Squad Defense is wave based fighting like a Horde mode on Gears of War.
Overall, Verdun is a higher-grade FPS and should be looked as a reinvention or even a revalidation of the genre. Too many new shooters, at least on consoles, are wrapped up in too much extra add-ons, perks, and attachments. Where Verdun takes the simplicity of gun versus gun combat and makes it highly competitive and requiring much more skill. Your health regenerates after a short time eliminating the extra medic or medic bags needed to heal in other FPS and the weapon system where you earn new weapons based on how well you do is how you should be rewarded for FPS. I can’t stress how great of a game this is and really wish more would buy and play so I can check out the other modes.
*Note: A copy of the game was provided for the purposes of the review
Final Score: 9/10
-Low Player Base