Similar to other beat ‘em ups like Castle Crashers, Zombie Vikings gives the players various weapons and special abilities to accompany them while they lead a charge and try to capture Loki before it’s too late. Each weapon provides different stats, whether it is for the better or worse, and many of them provide their own specific trait to assault the enemies. Some of my favorite weapons are the Trashblarg, which does nothing except lower every stat of your character, and Kitty Popnir, a cat tied to a stick that applies a damage-over-time effect known as “scratches”. This causes every consecutive hit to do more damage. In addition to the weapons, each character gets to choose a rune that gives the character more health or increased movement speed.
I personally really enjoyed playing this title. The single-player provided a bunch of laughs and some fun gameplay whenever I didn’t have any friends on, but the co-op was the way to go with this one. Being able to run through a level with my friends made this game for me and is what kept me interested. The funny dialog also helped keep my interest high and helped the game from getting stale. This was an average beat ‘em up with an extraordinary storyline that in the long run made this game shine bright.
In the end, Zombie Vikings is an interesting title priced at $12 USD and I feel that the price isn’t too high. If you have enjoyed any previous game by these awesome developers, then it would be a no-brainer to pick this one up and even if you have not, you cannot go wrong by giving it a try.
Note: A copy of this game was provided for the purpose of the review.
Final Score: 8/10
+Great Cooperative Experience
+Zombies and Vikings